The choice at the end of Fallout 3: The Pitt felt contrived.
But it was the first in a video game in a long time that actually made me pause. And not just pause, but then play it both ways. Normally I accept the in-game consequences of my actions. I don’t need to know how the world would turn out if I was different.
But I wanted a different ending playing it either way.
Eternal Return is probably always like that.
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