there’s more or less only renaud and i making the game. and we’re trying to make it good. we’re taking the time it takes. while we do that (and trust me that’s all we do), we dont want to spend time making trailers, or writing blog posts. we’re not interested in development transparency, we’re interested in development, period.
also, fez is a game about exploration and discovery. unlike every other game out there we’re keeping our cards very close to our vest. you’ve only seen maybe 5% of what the game has to offer in terms of art styles, mechanics and environments, we want you to have a LOT of surprises when playing fez, we did not want to, and could not sustain close to 3 years of press and media releases.”
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