by adam mathes · subscribe · RSS · archive
CryEngine tech demos make me want to go on holiday. Beautiful, lovingly crafted locations deserve to be explored with a cocktail in one hand and a camera in the other. To those who were annoyed when alien-mutant-monsters showed up in Far Cry, I say that you should have been annoyed when men with guns showed up. They ruined the laidback adventure of a lifetime. The trailer for The Good Life promises a tourism tycoon game about escaping the nine-to-five, which is far more desirable than being stuck in a war. Despite having typos and 94% less graphics than Far Cry, at least everything in it doesn’t keep exploding.
The Good Life available November 2.
Although not as cerebral as most of what people are categorizing as not games, simulations like this are a design direction that I always find interesting — repurposing FPS engines for a completely different style of game without a focus on combat.
(The problem with simulations like this, I often find, is that they too “game-like” rather than focusing on open-ended exploratory play, and that the simulation gameplay suggested is too complex and inaccessible without significant investment of time and effort.)