trenchant.org

by adam mathes
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Vastness

I wanted to love Journey.

Instead, I disconnected my PS3 from the network to avoid the multiplayer because the presence of other players annoyed me to no end.

It is a tremendously beautiful game.

But the vastness you can see compared to the linearity of the game (and the “find the shiny thing” challenges) made it all seem superficial.

It didn’t connect with me emotionally. As the credits rolled I felt nothing.

I was so disengaged from the experience I stopped playing at night, thinking I was perhaps halfway through. The next day I completed it – I was merely 20-30 minutes from the end.

(And I realize that my refusal to engage in the multiplayer is a huge factor, so perhaps I’ll come back to it later and try again.)

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