by adam mathes · subscribe · RSS · archive
You could, if you were so inclined, call The Sea Will Claim Everything an adventure game with an emphasis on characters and storytelling. You could say its gameplay is more about exploration and details than it is about obscure puzzles. […]
You could, but you’d be wrong, because what it really is is a portal to the Lands of Dream. More specifically, it’s a portal to the Fortunate Isles, where the sinister Lord Urizen is using the debt crisis to impose his will on the people, and where the ancient biotechnological dwelling called Underhome is facing foreclosure.
Finished this recently and it’s one of the most interesting and touching gaming experiences I’ve had in the last few years. Unlike most games, it feels humane. It’s also best experienced slowly. It needs time.
The second thing you should know is that this game comes from the heart. Every little bit of it. It has flaws and quirks, like people do, but every single bit of it is the result of thought and attention and care. It matters to us like something entirely real[…]
My only criticism of it is that it would probably be better as an iPad application — I wanted to carry the portal with me instead of playing it on a desktop.