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<p>Ian is taking his time off seriously.</p>

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<pubDate>Tue, 09 Mar 2010 14:44:08 -0800</pubDate>
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<pubDate>Fri, 05 Mar 2010 11:51:04 -0800</pubDate>
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<pubDate>Mon, 01 Mar 2010 18:02:47 -0800</pubDate>
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<title><![CDATA[Null Values]]></title>

<link><![CDATA[http://trenchant.org/daily/2010/2/25/]]></link>
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<p>Today my reactions to web technology are almost always &#8220;fuck you.&#8221;</p>

<p>&#8220;You can&#8217;t have it.&#8221;</p>

<p>&#8220;Stop taking.&#8221;</p>

<p>&#8220;Stop asking.&#8221;</p>

<p>&#8220;Stop.&#8221;</p>


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<pubDate>Thu, 25 Feb 2010 00:00:00 -0800</pubDate>
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<title><![CDATA[Captain Needa]]></title>

<link><![CDATA[http://trenchant.org/daily/2010/2/23/]]></link>
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<p>I heard weird mechanical deep breathing noises from inside the conference room.</p>

<p>When it opened the door I was hoping to see Darth Vader on the video conference screen but it had already gone blank.</p>


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<pubDate>Tue, 23 Feb 2010 00:00:00 -0800</pubDate>
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<title><![CDATA[Nine]]></title>

<link><![CDATA[http://trenchant.org/daily/2010/2/19/]]></link>
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<p>trenchant.org daily turns 9 today.</p>

<p>I&#8217;m beginning to think of it as a child I&#8217;ll only be able to partially understand.</p>


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<pubDate>Fri, 19 Feb 2010 00:00:00 -0800</pubDate>
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<p>In punta mita</p>

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<pubDate>Mon, 15 Feb 2010 21:23:32 -0800</pubDate>
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<pubDate>Thu, 11 Feb 2010 14:10:25 -0800</pubDate>
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<pubDate>Wed, 10 Feb 2010 13:54:33 -0800</pubDate>
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<pubDate>Wed, 10 Feb 2010 13:54:24 -0800</pubDate>
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<pubDate>Wed, 10 Feb 2010 13:54:12 -0800</pubDate>
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<title><![CDATA[Comments and Replies]]></title>

<link><![CDATA[http://trenchant.org/daily/2010/2/10/]]></link>
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<p>&#8220;Do you think you could have done something differently? Do you have any regrets?&#8221;</p>

<p>&#8220;I regret not being on a 10 day Vipassana Meditation retreat instead of here.&#8221;</p>


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<pubDate>Wed, 10 Feb 2010 00:00:00 -0800</pubDate>
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<pubDate>Thu, 04 Feb 2010 14:39:28 -0800</pubDate>
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<pubDate>Thu, 04 Feb 2010 14:17:25 -0800</pubDate>
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<pubDate>Wed, 03 Feb 2010 16:51:45 -0800</pubDate>
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<pubDate>Wed, 03 Feb 2010 16:51:38 -0800</pubDate>
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<p>Despite iPhone difficulties, Ben expresses his excitement.</p>

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<pubDate>Mon, 01 Feb 2010 10:44:01 -0800</pubDate>
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<pubDate>Mon, 01 Feb 2010 10:43:13 -0800</pubDate>
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<pubDate>Mon, 01 Feb 2010 10:43:00 -0800</pubDate>
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<title><![CDATA[Intimate]]></title>

<link><![CDATA[http://trenchant.org/daily/2010/1/29/]]></link>
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<p>&#8220;It&#8217;s so much more intimate than a laptop.&#8221;</p>

<p>This is the part I heard that I hope is true.</p>


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<pubDate>Fri, 29 Jan 2010 00:00:00 -0800</pubDate>
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<title><![CDATA[Jeane is happy now.]]></title>

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<pubDate>Thu, 28 Jan 2010 20:00:09 -0800</pubDate>
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<title><![CDATA[Nonplussed]]></title>

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<pubDate>Thu, 28 Jan 2010 20:00:04 -0800</pubDate>
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<title><![CDATA[haircut]]></title>

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<pubDate>Thu, 28 Jan 2010 18:24:10 -0800</pubDate>
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<title><![CDATA[It Is A Superhighway Of Information]]></title>

<link><![CDATA[http://trenchant.org/daily/2010/1/28/]]></link>
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<p>And I am following lots of people, but it doesn&#8217;t appear any of them know where they&#8217;re going.</p>

<p>And some people follow me but I am not leading.</p>


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<pubDate>Thu, 28 Jan 2010 00:00:00 -0800</pubDate>
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<title><![CDATA[Accidentally Right]]></title>

<link><![CDATA[http://trenchant.org/daily/2010/1/27/]]></link>
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<p>When a web page pops open a modal lightbox style dialog I reflexively hit cmd-w accidentally.</p>

<p>Then I retroactively feel like I&#8217;ve done the right thing.</p>


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<pubDate>Wed, 27 Jan 2010 00:00:00 -0800</pubDate>
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<title><![CDATA[Bad at Math]]></title>

<link><![CDATA[http://trenchant.org/daily/2010/1/26/]]></link>
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<p>Comedy = tragedy + time</p>

<p>Hilarity = tragedy - time + insensitivity</p>


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<pubDate>Tue, 26 Jan 2010 00:00:00 -0800</pubDate>
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<title><![CDATA[Jon Stewart Had The State Destroy His Set During The Final Episode]]></title>

<link><![CDATA[http://trenchant.org/daily/2010/1/20/]]></link>
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<p>There&#8217;s a lot that&#8217;s entertaining about the current late night network comedy fiasco - something about the meta-comedy of comedians talking about their shows and their networks and their rivalries seems work well.</p>

<p>But what I find fascinating is watching Conan now that he knows his show is canceled, but still on the air, while he despises his employers and ridicules them. There seems to a wonderful joy and absurdity in the inevitability of cancellation combined with the bizarre game theory from arcane contracts that keeps him on the air for weeks using a network show to mock that very network.</p>

<p>By fascinating, I think I mean I find it very satisfying personally to watch.</p>


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<pubDate>Wed, 20 Jan 2010 00:00:00 -0800</pubDate>
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<title><![CDATA[Endless Adventure]]></title>

<link><![CDATA[http://trenchant.org/daily/2010/1/13/]]></link>
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<p><a href="http://www.nanaze.com">Nathan</a> <a href="http://trenchant.tumblr.com/post/331670463/what-is-the-greatest-video-game-ever-made">asked me on Tumblr</a> - what is the greatest video game ever made?</p>

<p>My (trite) answer is The Legend of Zelda. Here&#8217;s a reprint of why. (Have to try harder this year to get that word count up.)</p>

<p>The Legend of Zelda.</p>

<p>In my office is an enlarged version of the art on the original The Legend of Zelda NES cartridge. Beneath the iconic coat of arms and &#8220;The Legend of Zelda&#8221; it says &#8220;Experience the challenge of endless adventure.&#8221; The Legend of Zelda brings you this experience like nothing before or after it. Zelda evokes a sense of danger, wonder, and creates a place to explore that is worth coming back and re-experiencing 20 years later.</p>

<p>The controls are simple. You begin the game with nothing but the ability to move around. You then get a sword. Now you can swing the sword and defend yourself against enemies. As the game progresses the controls scale and before you know it you&#8217;re throwing a boomerang, shooting bows and arrows, sailing across seas, causing explosions.</p>

<p>Soon you&#8217;re exploring a large world but you find only some of which is accessible. There is no one telling you what to do, you can go anywhere you want, only limited by your abilities, skills, and equipment. Exploration is rewarded, but is also difficult. You experience more as you grow.</p>

<p>You might die. But you&#8217;ll probably learn something in the process. And you can try again.</p>

<p>Before Zelda lots of home video games kept the gestalt of arcade gameplay. If you look at Super Mario Brothers, it&#8217;s not that different than the Donkey Kong it evolved from but in a longer form. Run, jump, avoid obstacles, get from point to point. It&#8217;s fundamentally arcade like in the focus on quick reflexes and reactions - not problem solving or exploration or evoking emotion and experience. Zelda breaks that mold.</p>

<p>Zelda is brilliant in its minimalism combined with depth. And it was all represented on the screen in what we now think are primitive graphics, but the constraints of the hardware actually led to creating beautiful, iconic imagery. When we think of the &#8220;video game aesthetic&#8221; it&#8217;s these 8-bit graphics that stick with us more than the polygons of a decade or two later.</p>

<p>A few pixels leave more to the imagination. Ganon in his 8-bit version at the end of the 9th Labyrinth still seems scarier to me than any incarnation of him that followed, in part because of this.</p>

<p>It may be impossible for a large company to create and release a game as great the original Legend of Zelda now in some of the ways I love it. So much pressure exists to create things that are complex - both graphically and gameplay wise, and yet at the same time make them &#8220;accessible.&#8221;</p>

<p>Zelda never condescends to the player, and that is part of why exploring it feels different than video games today. I love the beautiful and moving Ocarina of Time, but I&#8217;m an adult and I don&#8217;t want a fairy following me around and telling me what to do.</p>

<p>For me, Zelda was about having the courage to go and explore and that it was ok to be scared but it provides opportunity to be courageous. </p>

<p>Zelda was also about what it was like to be alone. Unlike successors, it has a quiet loneliness to the quest. (There are no inane townspeople as in other RPGs.)</p>

<p>It&#8217;s impossible for me to separate Zelda from nostalgia, but I hope it&#8217;s more than that. I played the game for months when I was six years old. I felt like I had accomplished something significant when I finally beat it. It seemed a more complex problem than anything offered to me in school, and I knew that. I know it was important as a formative experience in my life.</p>


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<pubDate>Wed, 13 Jan 2010 00:00:00 -0800</pubDate>
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<p>About to take off for another island flyover. Yes, I found the last three (i) points.</p>

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<pubDate>Mon, 28 Dec 2009 21:25:30 -0800</pubDate>
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<pubDate>Thu, 10 Dec 2009 18:24:04 -0800</pubDate>
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